Guide

The launch plan for a crowdfunding campaign: the 30 days before and the first 48 hours

What to do in the month before launch, in the first 48 hours and in the weeks after: a practical timetable, with research on the first days.

Campagna Crowdfunding editorial team© 20266 min read

A grid of thirty squares turning green, from which a paper aeroplane sets off along a rising line

A campaign isn’t launched on launch day: it’s launched in the month before. When the page goes live, the people who will back you first should already know it’s coming, and have a reason to act straight away. This guide is a timetable: what to do in the 30 days before, in the first 48 hours and in the weeks after.

It’s all decided at the start

At EPFL, the Swiss Federal Institute of Technology in Lausanne, researchers tried to predict the outcome of 16,042 Kickstarter campaigns using only the earliest data: three or four hours after launch the prediction was already more than 75% accurate, and after 36 hours almost 84%.[1] A later study reached the same conclusion: interest in a project shows up immediately, and virality counts for little.[2]

There is also a number that’s easy to remember. On Kickstarter, 79% of projects that pass 20% of their target make it to the end.[3] Support follows a U shape: plenty in the first week, less in the middle, plenty again at the end.[9] Indiegogo calculated that 42% of the money comes in during the first and last three days of a campaign.[10]

On day one you’re not looking for backers: you’re calling on the ones you already have.

Who backs you first

The first money almost always comes from people who know you. A study of Sellaband, a music platform, found that friends and family pledge early and pay little attention to how much others have already given; people further away, by contrast, follow how the campaign is doing.[5] Three researchers at the Politecnico di Milano showed, across 669 Kickstarter projects, that the link between a creator’s network and success runs precisely through the money and backers of the first few days.[4]

In practice: your inner circle gets the campaign going, and a campaign that’s already moving wins over strangers. Kickstarter puts it this way: think of the last 50 people you sent a message or an email to; they are probably the ones who will back you on day one.[8]

The 30 days before launch

A study of Kickstarter projects between 2009 and 2017 found that longer preparation increases the chances of success.[7] And Kickstarter observed that 70% of successful campaigns had a preview page to collect people who wanted to be notified, compared with 50% of all campaigns; people who followed the preview backed the project 66% more often than those who discovered it later.[6] It’s a correlation, not a guarantee: creators who prepare a preview are also more organised. But the lesson is clear.

A timetable for the month before launch.
WhenWhat to do
30 days beforepage, rewards and target ready; have two outsiders read everything
3-4 weeks beforethe list: write down the names of the first 100 people you think will back you
3 weeks beforeannounce on social media that you’re coming and collect the contacts of people who want to be notified
2 weeks beforecall or message the 20 people closest to you: ask whether they’ll be there on day one
1 week beforewrite the launch messages now: the email, the posts, the press release for local media
the day beforecheck the page again and prepare the list of messages to send one by one

For contacts, one simple rule: only write to people who have given you permission or genuinely know you. Messages to strangers on bought lists don’t work, and they aren’t allowed.

The day and the time

The study of Kickstarter projects mentioned above found that launching at the weekend lowers the chances of success.[7] Kickstarter recommends Tuesday, without publishing the figures. Pick a weekday and a time when your people read their messages: early morning or the lunch break, not Friday evening.

The first 48 hours

  1. The first pledge is yours, or from the person closest to you: a campaign sitting at zero convinces nobody.
  2. Write to people one at a time, not all at once: a personal message works better than a group message.
  3. Post your first update on day one: in Mollick’s study, not doing so in the first three days was linked to a 13% lower chance of success.[12]
  4. Thank your backers publicly: it’s also a way of showing that the campaign is moving.
  5. Aim for 20-30% of the target in the first two days: past that threshold, almost every campaign makes it to the end.

On Campagna Crowdfunding every reward has its own link: you can send each person the one that suits them best, instead of the general page.

After the launch: stages

With “all or nothing”, short campaigns do better: Kickstarter writes that projects of 30 days or less have its highest success rates, and as early as 2010 it warned that this is a correlation, not a cause.[11] With “keep it all” you can keep the campaign open for longer and use the money as it comes in. The rule that applies to everyone is a different one: always give people a date that’s close at hand.

  • Split the campaign into stages of a few weeks, each with its own milestone: the first print run, the first gig, the first piece of the project.
  • Each stage has its own news: a new reward, a guest, a photo, a result achieved.
  • Each stage has its own key days: the opening and the close, like a small campaign.

To spread the word stage after stage, read the guide Promoting your campaign with social media and email.

Frequently asked questions

How do you launch a crowdfunding campaign?

By preparing the launch at least a month ahead: a list of the people who will back you on day one, your messages already written, the contacts of everyone who wants to be notified. On launch day you write to everyone personally, and in the first 48 hours you push the total as close as you can to 20-30% of the target.

Why are the first hours of a campaign so important?

Because people who don’t know you look at how much has already been raised before they decide. A study by EPFL in Lausanne of more than 16,000 campaigns predicted the outcome with over 75% accuracy just three or four hours after launch. On Kickstarter, 79% of projects that pass 20% of their target get funded.

What is the best day to launch a campaign?

A study of Kickstarter projects (Janků and Kučerová, 2018) found that launching at the weekend lowers the chances of success. Kickstarter recommends Tuesday, without publishing the figures. In practice: a weekday, at a time when your network reads its messages.

How far ahead should you prepare the launch?

At least a month. A study of Kickstarter projects found that longer preparation increases the chances of success, and Kickstarter advises sharing your preview page at least a week before launch.

Sources

  1. EPFL (ACM COSN 2013), Etter V., Grossglauser M., Thiran P., Launch hard or go home! Predicting the success of Kickstarter campaigns, 2013. actu.epfl.ch/news/using-mathematics-for-predicting-the-chances-of-a-
  2. Humanities and Social Sciences Communications, Kindler A., Golosovsky M., Solomon S., Early prediction of the outcome of Kickstarter campaigns: is the success due to virality?, 2019. doi.org/10.1057/s41599-019-0261-6
  3. Kickstarter, Kickstarter Stats (Internet Archive snapshot, 21 January 2026), 21 January 2026.
  4. Entrepreneurship Theory and Practice, Colombo M.G., Franzoni C., Rossi-Lamastra C., Internal Social Capital and the Attraction of Early Contributions in Crowdfunding, 39(1), pp. 75-100, 2015. ideas.repec.org/a/sae/entthe/v39y2015i1p75-100.html
  5. Journal of Economics & Management Strategy, Agrawal A., Catalini C., Goldfarb A., Crowdfunding: Geography, Social Networks, and the Timing of Investment Decisions, 24(2), pp. 253-274, 2015. doi.org/10.1111/jems.12093
  6. Kickstarter, Introducing the Pre-Launch Editor: A New Feature for Storytelling, 31 July 2024.
  7. Czech Journal of Economics and Finance, Janků J., Kučerová Z., Successful Crowdfunding Campaigns: The Role of Project Specifics, Competition and Founders' Experience, 68(4), pp. 351-373, 2018. journal.fsv.cuni.cz/article/successful-crowdfunding-campaigns-the-role-of-project-specifics-competition-and-founders-experience
  8. Kickstarter Creator Handbook, Promotion (Internet Archive snapshot, 30 May 2024), May 2024.
  9. SSRN, Kuppuswamy V., Bayus B.L., Crowdfunding Creative Ideas: The Dynamics of Project Backers in Kickstarter, 2015. ssrn.com/abstract=2234765
  10. Indiegogo (republished by Hypebot), Yeh A., How To Successfully Crowdfund: 7 Stats from 100,000 Crowdfunding Campaigns On Indiegogo, 5 November 2015. hypebot.com/how-to-successfully-crowdfund-7-stats-from-100000-crowdfunding-campaigns-draft-1
  11. Kickstarter Blog, Benenson F., Strickler Y., Trends in Pricing and Duration, 21 September 2010.
  12. Journal of Business Venturing, Mollick E., The dynamics of crowdfunding: An exploratory study, 29(1), pp. 1-16, 2014. papers.ssrn.com/abstract=2088298

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